I have always dreamed of selling out my editorial principles for some easy cash, and this game finally gave me that opportunity.
News Tower has sat on my wishlist for what seems like forever. I deliberately avoided the Early Access phase because I wanted the complete, polished experience, and now that version 1.0 has launched (courtesy of a review key from the developers), I can say with confidence: the patience paid off.
This goes far beyond a simple “place furniture, collect profits” management game. It is a wild, delightful, and unexpectedly rich journey into the gritty universe of 1930s New York journalism.
You begin with a shabby office and a vision. You end up balancing the demands of mobsters, politicians, and your staff’s urgent bathroom schedules while racing to publish the scoop of a lifetime. It is nerve-wracking, it is comedic, and it is absolutely brilliant.
Table of Contents
The Daily Grind (Literally)
The gameplay loop is pure addiction. You get seven days to assemble your Sunday edition. The clock never stops. You dispatch reporters to pursue stories across a sprawling New York map, chasing everything from “kitten trapped on rooftop” to “Al Capone behind bars.”
But discovering stories is only the start; you must process them too. You require telegraph operators to uncover breaking news. You require copy editors to refine the prose. You require typesetters to arrange the pages.
And while managing all this, you must construct the actual building. It feels like SimTower merged with Citizen Kane. You are positioning restrooms, espresso machines, and pneumatic delivery tubes to streamline operations. If your floor plan fails, your edition misses deadline. If your edition misses deadline, you earn nothing.
Tetris with Desks
The construction element is where things get intense. You are perpetually battling for square footage.
You must squeeze the printing presses into the basement because they are deafening and they drive the journalists crazy. You need the restrooms within reach, but not adjacent to the cafeteria because… well, obvious reasons.
Every staff member has demands. They despise noise. They despise foul odors. They despise poor lighting. You spend half your hours acting as interior decorator, attempting to squeeze a legal department beside a telegraph room without sparking mutiny.
It demands difficult decisions. Do I construct an additional floor for $5,000, or do I simply make the sports writers operate in the corridor? I typically pick the corridor.
Ethics Are Expensive
The true brilliance of News Tower lies in its faction system. You are not merely covering the news, you are molding it.
The city answers to the Mayor, the Mafia, High Society, and the Police. They all demand space on your front page. The mob might request you bury a story about their criminal enterprises. The Mayor might want you to sing his praises before election day.
If you comply, you receive money, clout, and exclusive perks. If you refuse, the mob dispatches thugs to demolish your printing equipment, or the cops storm your building.
It thrusts you into these irresistible ethical quandaries. Do I publish the facts and face financial ruin? Or do I print a puff piece for the criminals so I can pay for elevator repairs? Spoiler: I accepted the mob’s offer. That elevator was unbearably slow.

The Sunday Puzzle
Sunday evening is deadline hour. This is when you piece together the front page, and it transforms into a puzzle experience.
You have a grid to populate. You earn huge sales multipliers for linking related topics. If you connect three “Crime” articles together, you dominate the rougher neighborhoods. If you connect “Society” rumors, you attract the wealthy districts.
It is immensely gratifying to string together a story about a homicide, a heist, and a bribery scandal into a flawless “sensationalist” front page that moves 100,000 copies. You observe the newspaper sliding off the press, you catch the cash register chime, and you feel like a media baron.
Historical Easter Eggs
I must acknowledge the writing team. The game incorporates actual historical events.
You report on the Great Depression. You report on the emergence of the Nazis in Europe. You report on the passing of Thomas Edison. It anchors the lighthearted management systems in a reality that carries genuine weight.
Choosing how to frame these real-world catastrophes introduces a strange sense of accountability to the experience. You are not merely toying with numbers; you are chronicling history (or falsifying it for revenue).
It’s Not Perfect (But It’s Close)
I do have some complaints. The difficulty progression feels somewhat uneven.
The opening hours are a frantic fight for survival where every cent matters. But once you crack the “meta” of juggling factions and secure a handful of crucial upgrades, the danger of collapse diminishes.
You stop fretting about insolvency and start obsessing over efficiency. It shifts from a survival experience into a spreadsheet simulator.
Also, the repetitive manual labor can grow tiresome. Restocking the paper inventory for the presses feels like a task that deserves earlier automation. And while the jazz soundtrack is fantastic, after hour 20, you might prefer switching to a podcast.

The Verdict
News Tower is a treasure. It radiates personality. The visual design is charming, the historical headlines anchor it in authenticity, and the management systems run deep enough to keep you engaged without requiring a business degree.
It is not the most intricate tycoon title ever created, but it possesses soul. It nails the hectic, tobacco-haze-filled atmosphere of a 1930s pressroom flawlessly.
I launched this game intending to play for an hour and glanced up to discover it was 3 AM. That is the signature of an exceptional management sim.
9.1/10 — A charming, intense, and elegant management sim that demonstrates the news never rests, but your journalists absolutely require some sleep.
We at GlitchRant received a complimentary key for this title, however this did not influence our review in any manner.
FAQa
How long is the News Tower game?
A typical playthrough of News Tower takes approximately 20 to 30 hours to complete. However, playtime varies depending on your management style and how much you experiment with different faction relationships. Many players report losing track of time entirely, with single sessions stretching well past midnight.
What is the game everyone is playing right now?
News Tower has quickly become one of the most talked-about management simulation games following its 1.0 release. This 1930s newspaper tycoon game has captured attention for its unique blend of building mechanics, historical storytelling, and moral decision-making. Players are drawn to its charming art style and addictive gameplay loop.
How to play the News Tower game?
In News Tower, you manage a newspaper empire in 1930s New York. Your weekly goal is producing a Sunday edition. Send reporters across the city to find stories, process articles through editors and typesetters, and arrange your front page strategically. Meanwhile, construct your tower by placing offices, printing presses, and amenities. Balance relationships with four factions—the Mayor, Police, Mafia, and High Society—to survive and thrive.
How to play paper tower game?
If you mean News Tower, the paper mechanics work like this: gather news stories throughout the week, then assemble them on a grid-based front page every Sunday. Match story topics together for sales bonuses—chain crime stories to sell in gritty districts or stack society gossip to attract wealthy readers. Keep your printing presses stocked with paper supplies to ensure your edition rolls out on time.

Captain Wayne – Vacation Desperation Review: The Best Boomer Shooter of the Year Costs 10€
StarRupture Early Access Review: A Gorgeous Factory Builder Fighting Its Own Demons
Dark Quest 4 Review: The Digital HeroQuest I’ve Been Waiting For
